/*
 *  ground.cpp
 */

#include "container.h"
#include "ground.h"
#include "object.h"

Ground::Ground(int objectID, Object* object = NULL)
              : Object(objectID), Container(object) {}

Ground::~Ground() {}

bool Ground::isSolid()
{
    return false;
}

bool Ground::isDestroyable()
{
    return false;
}

void Ground::destroy() {}

void Ground::doAction() {}


//{+}

